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Welcome to SAILOR FAILURES, a Tumblog about Sailor Moon. Despite the name, THIS IS NOT A MOCK BLOG.
If you're looking for a lighthearted Tumblr to reminisce about your childhood, this probably isn't it. It's a blog for people who obsess about Sailor Moon as much as I do. Translation; It's nerdy.

I've made some Sailor Moon merchandise designs you can order here!
(For people concerned about the moral ethics of these products)

RECOMMENDED READING

ASK | ARCHIVE | HOME

Want a Sailor Moon theme for your own Tumblr?

OTHER TUMBLRS:

DUMPLING HEADCANON | TUXEDO WISDOM | ASK A PRETTY SOLDIER | CHOBERIBA | IC SM TUMBLR RING

OTHER LINKS:

FOUR KING HELL! | DEVIANTART | PERSONAL

I figured everybody had heard of these games, but I realised that’s probably not the case: so, if you like dating simulators, the owner of sailorvgame.org (a great resource for information and downloads pertaining to any and all Sailor Moon-related games) has made four different SM dating Sims, featuring Hotaru, Usagi, Minako and Rei respectively. Definitely worth a play.

I figured everybody had heard of these games, but I realised that’s probably not the case: so, if you like dating simulators, the owner of sailorvgame.org (a great resource for information and downloads pertaining to any and all Sailor Moon-related games) has made four different SM dating Sims, featuring Hotaru, Usagi, Minako and Rei respectively. Definitely worth a play.

Tags: #Sailor Moon #fanart #game #link #download #Rei #Raye #Sailor Mars #dating sim

1 month ago. 78 Notes

mochibuni:

I never liked most of the Sailor Moon inspired Minecraft skins, so I made one of my own. This skin is based off of PGSM Usagi. Wish I could make her pigtails look a bit better, but it will have to do for now. :p

Third image is the skin, feel free to take. :)

Don’t play Minecraft myself, but this looks awesome! A recolour to make Mercury would work with the block head, too.

Tags: #reblogged #game #Usagi #Serena #Bunny #link #download #games

Reblogged from mochibuni

2 months ago. 17 Notes

Sailor Tumblr Game!

What if… Tumblr accounts were Star Seeds? So all of our Tumblr accounts were actually Sailor Soldier identities??
Use this game/meme to find out what your ~true Tumblr Soldier form~ is!

The number of characters in your username determines what kind of powers you use:

1-5: Fire
6-10: Water
11-15: Earth
16-20: Air
21+ (even number): Light
21+ (odd number): Darkness

The first character determines your main colour scheme. (You can have other colours, so long as the two you’re given are the most obvious.) This includes stuff like hair and eyes as well as your outfit.

A: Green and Blue
B: Green and Red
C: Green and Pink
D: Green and Yellow
E: Green and Purple
F: Green and Black
G: Green and White
H: Blue and Red
I: Blue and Pink
J: Blue and Yellow
K: Blue and Purple
L: Blue and Black
M: Blue and White
N: Red and Pink
O: Red and Yellow
P: Red and Purple
Q: Red and Black
R: Red and White
S: Pink and Yellow
T: Pink and Purple
U: Pink and Black
V: Pink and White
W: Yellow and Purple
X: Yellow and Black
Y: Yellow and White
Z: Purple and Black
0-4: Purple and White
5-9 (or -/_): Black and White

The number of syllables determines what kind of guardian you have.

Odd number: Mau cat
Even number: Coronis bird
Could be an odd or even number, depending on your pronunciation: Frat boy in a gemstone

Now go here: http://deanjackson.dj/nameanagram/
Type your username twice. What results is your battle speech (“For love and justice…”), no matter how silly.
Now do it again, but type it just the once. That’s your attack.

Now go decide what she looks like, and then post all about your *true Tumblr Soldier identity*!

Tags: #Sailor Tumblrs #Tumblr Soldiers #WE WILL FORM AN ARMY #of blindingly-coloured Sailor Soldiers #idek #but I love these kinds of things #Sailor Moon #meme #game

4 months ago. 279 Notes

This was ridiculously entertaining to watch.

Tags: #Sailor Moon #Tekken #Tekken 6 #video #YouTube #game

7 months ago. 36 Notes

Sailor Moon Drinking Game #2

This isn’t a second drinking game, but rather, more rules to go with the first lot. After playing the game first-hand for a little while it became apparent that there had been some gross oversights.
Same background as before; these are for the Dub DVDs only and are mostly about the first two seasons since 1) reading subtitles when drunk is not recommended, and 2) those are the DVDs I own. I apologise if there are typos; I’m probably drunk. It is a wonder I am typing at all.

Tags: #Sailor Moon Drinking Game #Sailor Moon #text #game #drunk #hmm

8 months ago. 67 Notes

Sailor Moon Drinking Game #1

This game is meant to be played when watching the Dub version because who the hell wants to read subtitles when they’re drunk? And more to the point I’ve focused it on the first season and first half of R because those are the only DVDs I own. Feel free to supplement your own rules if you’re watching a different version.

Everyone play along and post your increasingly drunken thoughts about the series.

That’s all I can think of for now. Some are pinched from various other Sailor Moon Drinking Games I found on the ‘net. If you have your own suggestions let me know through Asks, or post them and tag them with #Sailor Moon Drinking Game. Hopefully this will be fun.

Tags: #Sailor Moon Drinking Game #Sailor Moon #text #game #birthday #yeaaahhhh

8 months ago. 201 Notes

And here’s a Battle Card and three Soldier Cards. As you can see, the Soldiers in Sailor War are the various “Monsters of the Day” from all 5 series.

I don’t play many board/card games in this style, but there are probably going to be many similarities to other trading card games like Pokemon or Yu-Gi-Oh. At any rate, a normal Battle - without any effects brought in place by the Location, or from using Cards - happens between the two players’ Active Soldiers (pick a Soldier Card to become your Active Soldier. Once you have chosen it cannot be changed until that card is beaten. If you enter a Battle without an Active Soldier, you automatically lose). The win is decided by two factors; each card has a strength level and a magical alignment. Strength level is pretty straight-forward; One star is the weakest, three is the strongest. The magical alignment is basically a game of Elemental Rock Paper Scissors (hey, I’m not trying to be innovative or anything). There are eight different alignments; Ice, which is weak against Fire, which is weak against Water, which is weak against Earth, which is weak against Steel, which is weak against Sky (which is weak against Ice). The last two are Light and Dark, which are both strong and weak against each other - the advantage is given to whoever initiates the Battle. A Soldier’s alignment can be seen by checking the little Star Seed in the bottom-right-hand corner, or looking at the background of their card image. Here, “Avocadorar” is an Earth Soldier, “Derella” is an Ice Soldier and “Gesen” is a Steel Soldier.
So the formula for winning (without any extra effects) is that each level of strength higher gives you one point of advantage, and a strong alignment gives you another one. So, if you had a 2-star Earth Soldier fighting against a 1-star Light Soldier, the Earth Soldier would win because neither alignment is stronger against the other, meaning the outcome is decided by their strength levels. A 2-star Water Soldier fighting against a 2-star Fire Soldier would win, because although their strength levels are the same, the alignment advantage makes the Water Soldier stronger. And a 2-star Ice Soldier fighting against a 3-star Sky Soldier would be evenly matched, because of the alignment advantage making up for the strength gap; so there would be a 50/50 chance of victory.
Not exactly ground-breaking, but if it works, it works.

Battle Cards can be used to change this system; in the “Dumb Luck” example here, if you have no choice but to use your one-star Ice Soldier against a three-star Fire Soldier, a 50/50 chance of victory would be much more in your favour. As in the “Gesen” example, some Soldier Cards can also change how Battles operate.

But in addition to this, most Soldiers will have a “Prism Power”, a secondary effect that can be activated instead of using them in Battle. Soldiers are usually sent to the Galaxy Cauldron if their Prism Power is activated, though some are Sealed or returned straight to the Soldier Deck.

As in the “Derella” example, some Soldiers can also be collected as parts of Quests.

I don’t have any proper examples to show for Effect or Location cards, so I hope you at least found these interesting.

Tags: #Sailor War #Sailor Moon #trading card game #game #cards

8 months ago. 13 Notes

Here’s an example of a Quest card and three Object cards.

The Quest Card shows a good example of a Quest requiring a set of certain cards. The logic behind this one is obvious; in order to get the Holy Grail, you have to collect the three Talismans.

The first Object Card is the “Aqua Mirror”, which is a good example of an Object Card involved in a Quest. It tells you the card’s effect and also how much the completed Quest is worth, so you can weigh up whether you want to use the card now or save it and try and get the Energy Points. (“Active Soldier” and “alignment” will be explained in the next post.)
The small Holy Grail in the bottom left corner means the card is a part of a Quest (each Quest-related card will have the same little image; it’s not just a Holy Grail because it’s part of the specific “Holy Grail” Quest, if you understand what I mean).

The Flower Brooch card is a good example of an Object Card that can be used at any time; it’s not dependant upon a Soldier Card or a Battle.

The Spirit Sealing Bottle is an example of a card that is activated in Battle. It also shows the variety of effects that cards can have, and the ways they are activated.

The “Galaxy Cauldron” mentioned is an extra “deck” where cards are sent; from there, the cards are slowly filtered back into the game after a “cool-down” period to be drawn again. Essentially it means that, though it leaves your hand, the card will eventually be returned to play.
“Sealed”, as mentioned on the Flower Brooch card, means the card will not be returned to gameplay. Once it’s used, it’s used for that game, though certain cards can be used to bring back other cards that have been Sealed.
Some cards are immediately returned to the deck they came from, skipping the Galaxy Cauldron.

Though the Object Cards shown here are all based off of real items in the series with specific names, many Object Cards refer to generic or invented items.

Tags: #Sailor War #trading card game #game #cards #vector trace

8 months ago. 19 Notes

Here’s an early board mock-up I did of the Sailor Moon card/board game I was talking about (called “Sailor War”). I haven’t finalised all the rules, but here are the basics; You can see that there are two “pieces” on the board (the players’ “Star Seeds”), in the big squares at the top and bottom - the game is for two players, one being the “good guy” and one being the “bad guy”. The purpose of the board in gameplay would be to decide when the players can draw cards, and to assist in starting Battles. Land on a coloured squares and you draw a corresponding type of card, eg. land on a yellow square, draw a Soldier card, land on a red square, draw a Battle card, etc. The green squares allow you to draw a Location card (top left hand corner), changing the location. Different locations have different effects.For Battles, if you manage to land on the same square as your opponent, a Battle starts immediately (more info on how those work later). If you are within three squares away from them, you can challenge them, and they can either accept or roll a dice to see if they manage to escape. If not, again, a Battle. Some cards allow players to challenge their opponent when further away.
There are three factors to Sailor War that indicate who is “winning” - Energy Points, Quests, and Pure Hearts. Pure Hearts are basically your “life”. If you run out of them, you die. Pure hearts are split up into quarters, though, so in this mock-up (at the beginning of the game), the player “Sailor Harmony” has 20 “lives”.Quests are unlocked/accepted by drawing Quest cards (you must return to a home “base” square to pick them up - it does not have to be the one you started the game in). You start the game with one random Quest card. Quests can be fulfilled through different means, but many of them involve collecting a set of certain cards. When you have filled the requirements of the Quest card, you can complete it, and you will receive a certain amount of Energy Points (usually detailed on the card).“Energy Points” are the game’s “point” system and are the clearest indication of winning. There are other ways to earn EP, but completing Quests or winning Battles are the simplest.The standard way to “win” a game of Sailor War is to get a certain amount of Energy Points (for example, 250), with a minimum requirement of Quests completed, and at least 1/4 of a Pure Heart (otherwise you die and your opponent wins). But the players can organise their own criteria for a “win” - it could only be based on Energy Points and ignore the other factors (including Pure Hearts), it could be a contest to see who can get the most amount of Quests completed in a certain amount of time, or it could be a bloody “fight to the death” where merely the first person to lose all their Pure Hearts is the loser. Any combination could be agreed upon before starting the game.
This particular mock-up is done in the style of a self-contained Flash game; the communicator in the bottom-left corner would show the name of your opponent (“Sailor [whatever]”), as well as an image of whatever Avatar they chose to represent themselves (there would be a variety to choose from when starting the game, of both good and evil “futuristic” made-up Sailor Soldiers), and would allow communication between the players. Even though Sailor War is likely to never be completed as a Flash game, the same board idea would be used.

Here’s an early board mock-up I did of the Sailor Moon card/board game I was talking about (called “Sailor War”). I haven’t finalised all the rules, but here are the basics; You can see that there are two “pieces” on the board (the players’ “Star Seeds”), in the big squares at the top and bottom - the game is for two players, one being the “good guy” and one being the “bad guy”. The purpose of the board in gameplay would be to decide when the players can draw cards, and to assist in starting Battles. Land on a coloured squares and you draw a corresponding type of card, eg. land on a yellow square, draw a Soldier card, land on a red square, draw a Battle card, etc. The green squares allow you to draw a Location card (top left hand corner), changing the location. Different locations have different effects.
For Battles, if you manage to land on the same square as your opponent, a Battle starts immediately (more info on how those work later). If you are within three squares away from them, you can challenge them, and they can either accept or roll a dice to see if they manage to escape. If not, again, a Battle. Some cards allow players to challenge their opponent when further away.

There are three factors to Sailor War that indicate who is “winning” - Energy Points, Quests, and Pure Hearts. Pure Hearts are basically your “life”. If you run out of them, you die. Pure hearts are split up into quarters, though, so in this mock-up (at the beginning of the game), the player “Sailor Harmony” has 20 “lives”.
Quests are unlocked/accepted by drawing Quest cards (you must return to a home “base” square to pick them up - it does not have to be the one you started the game in). You start the game with one random Quest card. Quests can be fulfilled through different means, but many of them involve collecting a set of certain cards. When you have filled the requirements of the Quest card, you can complete it, and you will receive a certain amount of Energy Points (usually detailed on the card).
“Energy Points” are the game’s “point” system and are the clearest indication of winning. There are other ways to earn EP, but completing Quests or winning Battles are the simplest.
The standard way to “win” a game of Sailor War is to get a certain amount of Energy Points (for example, 250), with a minimum requirement of Quests completed, and at least 1/4 of a Pure Heart (otherwise you die and your opponent wins). But the players can organise their own criteria for a “win” - it could only be based on Energy Points and ignore the other factors (including Pure Hearts), it could be a contest to see who can get the most amount of Quests completed in a certain amount of time, or it could be a bloody “fight to the death” where merely the first person to lose all their Pure Hearts is the loser. Any combination could be agreed upon before starting the game.

This particular mock-up is done in the style of a self-contained Flash game; the communicator in the bottom-left corner would show the name of your opponent (“Sailor [whatever]”), as well as an image of whatever Avatar they chose to represent themselves (there would be a variety to choose from when starting the game, of both good and evil “futuristic” made-up Sailor Soldiers), and would allow communication between the players. Even though Sailor War is likely to never be completed as a Flash game, the same board idea would be used.

Tags: #Sailor War #Sailor Moon #trading card game #game

8 months ago. 18 Notes

So for a while now

I’ve wanted to make a combination board/card game about Sailor Moon that could be played online, with real people. The unfortunate part is that I have no idea how I’d do that. I don’t really have any bias about how it would be set up - to have the entire game available as a flash game would be handy, of course, but perhaps not practical/feasible. I wouldn’t mind if it were set up on a kind of “honour system” (like, it’s meant to accompany talking/organising the actual game with your friends over MSN or AIM, and the “game” parts just do things like randomize which cards you get, show you which ones you have and where you are on the board, etc. so there aren’t any actual strict anti-cheating methods in the game). It would be ideal if you could sign up and actually play with random people in other parts of the world without knowing them beforehand, but this wouldn’t be necessary at the beginning.

Does anyone have any ideas? (Or, in the unlikely event that anyone here is good at even basic coding/scripting, and you’d be interested in offering some time/advice, you know I’d be all over that.) Have you seen other online card games that were handled simply/easily rather than a big flashy Flash game (no pun intended) or server-needing clusterfucks?

In the meantime maybe I’ll just post pictures of some of these concept cards I made, because even without the game they’re kind of interesting to look at.

Tags: #text #Sailor Moon #Sailor War #scripting #coding #programming #game #HALP

8 months ago. 20 Notes

1. SERVE THE PUBLIC TRUST

2. PROTECT THE INNOLENT

3. UPHOLD THE LAW



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